A downloadable game

Volt Flop is a familiar mix of Minesweeper and Picross.

Each card on the board is either contains 1-3 coins, or a Volt.

Each of the 5 columns and rows tell you the number of coins

they have, as well as how many Volts they have.

Using this information, you have to flip over all of the cards

worth 2 or 3 coins, while avoiding the cards with Volts.

Every successful clearing increases the difficulty, and, in turn,

the amount of coins each board is worth.


The coins can not be used to purchase anything, but the number does go up!

Download

Download
VoltFlop.pdx.zip 2.1 MB

Comments

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Somehow I managed to get to level 7, but my brain had turned to mush by that time. It's quite a challenge.

While it feels really great to figure out the solutions, more often than not, I find myself relying on likelihoods rather than actually being able to solve the puzzles with logic. I think the game could probably be tweaked to ensure that it's always possible with logic alone, although I have no idea how.

I think labelling tiles would be a little easier if the selected tile didn't change until the B button was let off.

It's a really cool concept. Is this based off of an already existing game (other than Minesweeper or Nonograms(Picross)), or did you come up with it? 

The gameplay is taken from a Pokemon gambling minigame with a very similar name, so once it gets higher a lot of it is very luck based. I'm not sure if there's a way to make the higher levels 100% logic based, but, as an endless little puzzle game distraction, I like it that way haha.

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reminds me of some sort of orb.

I like how polished this, and the screen layout is really nice. However, I’m really terrible at working out where the Volts are! Am I missing something about how to work out where they might be when it says there’s, for example, 2 in a line?

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Thanks! This game is, at times, entirely luck based, especially at the higher levels. The way you should, in my opinion, start to approach it is by adding up the lines. If a row's total points & volts add up to 5, then there's no reason to flip any of the cards, since none of them can possibly have a number higher than 1. From there, you can take more educated guesses on where the high point cards are. And then if a line has, for example, 6 points & 1 volt and you flip over a 3 card, the rest of that line is guaranteed to be 1s and volts, so they can be marked off too. If you use the memos to mark the cards you don't need and just take good guesses from there, it should start to get easier!

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Thanks for the really good explanation, I understand the strategy now! I should be able to get past level 1 now :D

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And that definitely helped thanks! I didn't think about rows or columns which add up to 5 meaning there's no reason to flip any of them :D 

I really enjoy this, it's great to put on for a few minutes, and then end up retrying and retrying for a lot longer!